Neverwinter State of the Game

It’s been a few months since we previously checked in about the State of the Game, and I thought it would be a good time to talk about some of the things we’ve been working on leading up to Module 1: Fury of the Feywild.  We’ve had a sensational Open Beta and launch, with over 2 million players and a ton of other milestones that we love to talk about around here.

What gets me even more excited, though, is seeing all of the great things happening in the Neverwinter community, receiving awesome Neverwinter fan art, and watching people livestream the different things that they like about our game. These things really make my developer heart swell with pride; so a big thank you to all of our fans out there!

Since launch, we’ve settled into a more reasonable rhythm of updates, and have put together a new dedicated exploit team to combat cheats and hacks.  Their job is specifically to use our understanding of existing exploits to protect new content while also looking for new ways to break the game so that we can make it better.  Tracking down and squashing exploits is not always an easy task, and I’d like to give out special kudos to all of the folks in the community who have written in to us about bug reports, exploits, and abusive Foundry quests – your care for the game and assistance has been immensely helpful!

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