Diablo 4 Glyphs
5, Jan 2024
Diablo 4: List of All Glyphs For Each Class

This is a list of all the available Glyphs in Diablo 4, all their base and bonus effects.

Barbarian Glyphs

AmbidextrousBonus: Grants + [120%] bonus to all Magic nodes within range.
Additional Bonus: You deal x8% increased damage while Weilding One-Handed Weapons.
BloodfeederBonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Bleeding targets.
Additional Bonus: You have +5% increased Critical Strike Chance against Bleeding enemies.
BrawlBonus: Paragon nodes within range gain + [52.8%] bonus to their Physical damage and damage reduction modifiers.
Additional Bonus: Brawling Skills deal x18% increased damage.
CleaverBonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while wielding an Axe.
Additional Bonus: While wielding an Axe, you deal x12% increased Critical Strike Damage.
CrusherBonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while wielding a Mace.
Additional Bonus: While wielding a Mace, you deal x30% increased Overpower damage.
DisembowelBonus: For every 5 Willpower purchased within range, you deal + [7.7%] increased Bleeding damage.
Additional Bonus: Killing a Bleeding enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second.
DominateBonus: For every 5 Willpower purchased within range, you deal + [37.87%] increased Overpower damage.
Additional Bonus: After not Overpowering for 30 seconds, your next attack will Overpower.
ExecutionerBonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while wielding a Polearm.
Additional Bonus: While wielding a Polearm, you deal x10% increased damage to Healthy or Injured enemies.
ExploitBonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Vulnerable targets.
Additional Bonus: When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
ImbiberBonus: For every 5 Willpower purchased within range, you deal + [9.44%] increased damage while Healthy.
Additional Bonus: You gain +30% increased Potion Healing.
IreBonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while Berserking.
Additional Bonus: While Berserking, you take 10% reduced damage from Elites.
MarshalBonus: Grants + [120%] bonus to all Magic nodes within range.
Additional Bonus: After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 1.2 seconds.
MightBonus: Grants + [120%] bonus to all Magic nodes within range.
Additional Bonus: You deal x8% increased damage while wielding Two-Handed weapons.
Mortal DrawBonus: For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal + [15.81%] increased damage.
Additional Bonus: Swapping weapons has a 18% chance to cause the Skill’s damage to Critically Strike.
RevengeBonus: Grants + [96%] bonus to all Rare nodes within range.
Additional Bonus: Dealing Thorns damage to an enemy increases all damage it takes from you by x1%, up to x8% for 10 seconds.
RumbleBonus: For every 5 Strength purchased within range, your Earthquakes deal + [38.28%] increased damage.
Additional Bonus: You deal x10% increased damage to Bosses and Crowd Controlled enemies for each active Earthquake.
SeethingBonus: For every 5 Strength purchased within range, you deal + [5.1%] increased damage while wielding a Sword.
Additional Bonus: While wielding a Sword, you gain 3 Fury when you kill an enemy.
TerritorialBonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets.
Additional Bonus: You gain 15% Damage Reduction against Close enemies.
TwisterBonus: For every 5 Strength purchased within range, your Dust Devils deal + [38.28%] increased damage.
Additional Bonus: You deal x13% increased damage for 4 seconds after creating a Dust Devil.
UndauntedBonus: For every 5 Willpower purchased within range, you deal + [7.7%] increased damage while Fortified.
Additional Bonus: You gain 10% Damage Reduction the more Fortify you have.
Weapon MasterBonus: Paragon nodes within range gain + [52.8%] bonus to their Physical damage and damage reduction modifiers.
Additional Bonus: Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds.
WrathBonus: For every 5 Dexterity purchased within range, you deal + [14.4%] increased Critical Strike Damage.
Additional Bonus: Skills that Critical Strike generate 3 Fury.

Druid Glyphs

BaneBonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased Poison damage.
Additional Bonus: Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
DominateBonus: For every 5 Intelligence purchased within range, you deal + [37.87%] increased Overpower damage.
Additional Bonus: When you Overpower an enemy, all damage they take from you is increased by x12% for 5 seconds.
Earth and SkyBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies.
ElectrocutionBonus: For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal + [38.28%] increased damage.
Additional Bonus: Enemies damaged by your Lightning Bolts or Dancing Bolts take x20% increased damage from you for 5 seconds.
ExploitBonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Vulnerable targets.
Additional Bonus: When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
Fang and ClawBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: While in Werewolf or Werebear form, Close enemies take x12% increased damage from you.
FulminateBonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased Lightning damage.
Additional Bonus: You deal x12% increased Lightning damage to both Healthy and Injured enemies.
GuzzlerBonus: For every 5 Intelligence purchased within range, you deal + [9.44%] increased damage while Healthy.
Additional Bonus: You gain +30% increased Potion Healing.
HumanBonus: For every 5 Willpower purchased within range, you deal + [6.24%] increased damage while in Human form.
Additional Bonus: You gain 10% Damage Reduction while in Human form.
KeeperBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: You and your Companions deal x10% increased Non-Physical damage.
OutmatchBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: You deal x16% increased Physical damage to Non-Elites and Bosses.
PoiseBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.
ProtectorBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: You gain 15% Damage Reduction while you have an active Barrier.
ShapeshifterBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: Shapeshifting has a 20% chance to cause the Skill’s damage to Critically Strike.
SpiritBonus: For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage.
Additional Bonus: Critical Strikes increase the damage an enemy takes from you by x2% for 20 seconds, up to x12%.
TectonicBonus: For every 5 Dexterity purchased within range, your Earth Skills gains + [14.31%] Critical Strike Damage.
Additional Bonus: You gain +15% Lucky Hit Chance.
TerritorialBonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets.
Additional Bonus: You gain 15% Damage Reduction against Close enemies.
TrackerBonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Poisoned targets.
Additional Bonus: Poisoning damage effects last x33.3% longer.
UndauntedBonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased damage while Fortified.
Additional Bonus: You gain up to 10% Damage Reduction the more Fortify you have.
WerebearBonus: For every 5 Willpower purchased within range, you deal + [6.24%] increased damage while in Werebear form.
Additional Bonus: You gain 10% Damage Reduction while in Werebear form.
WerewolfBonus: For every 5 Willpower purchased within range, you deal + [6.24%] increased damage while in Werewolf form.
Additional Bonus: You gain 10% Damage Reduction while in Werewolf form.
WildsBonus: For every 5 Intelligence within range, Companion Skills deal + [23.81%] increased damage.
Additional Bonus: The Passive portion of Companion Skills deal x80% increased damage.

Necromancer Glyphs

AbyssalBonus: Paragon nodes within range gain + [72%] bonus to their Non-physical damage and damage reduction modifiers.
Additional Bonus: You and your Minions deal x10% increased Non-Physical damage.
AmplifyBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: Enemies affected by Curse Skills take x10% increased damage from you and your Minions.
Blood-drinkerBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: Blood Orbs Fortify you for 6.7% of your Maximum Life.
ControlBonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased damage to Crowd Controlled targets.
Additional Bonus: You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
CorporealBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: You and your Minions deal x10% increased Physical damage.
DarknessBonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased Shadow damage.
Additional Bonus: Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.
DeadraiserBonus: Paragon nodes within range gain + [96%] bonus to their Minion damage and damage reduction modifiers.
Additional Bonus: Whenever your Minions deal damage to an enemy, that enemy takes 1% increased damage from you and your Minions, up to 12%, for 10 seconds.
DesecrationBonus: For every 5 Willpower purchased within range, your Desecrated Ground deals + [57.42%] increased damage.
Additional Bonus: While standing in your Desecrated Ground, you deal x15% increased Shadow Damage.
DominateBonus: For every 5 Willpower purchased within range, you deal + [37.87%] increased Overpower damage.
Additional Bonus: When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds.
EssenceBonus: For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage.
Additional Bonus: Critical Strikes deal x22% increased damage to enemies that are not Healthy.
ExhumationBonus: For every 5 Intelligence purchased within range, your Corpse skills deal + [13.37%] increased damage.
Additional Bonus: Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.
ExploitBonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Vulnerable targets.
Additional Bonus: Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%.
GolemBonus: For every 5 Willpower purchased within range, Golems gain + [19.01%] increased damage.
Additional Bonus: Golems gain x25% increased Maximum Life.
GravekeeperBonus: Grants + [115%] bonus to all Rare nodes within range.
Additional Bonus: You deal x2% increased damage, up to x12%, for every Close Corpse.
ImbiberBonus: For every 5 Willpower purchased within range, you deal + [9.44%] increased damage while Healthy.
Additional Bonus: You gain +30% increased Potion Healing.
MageBonus: For every 5 Intelligence purchased within range, Skeleton Mages deal + [12.67%] increased damage.
Additional Bonus: Minions gain +35% increased Resistance to All Elements.
RevengeBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: Thorns damage increases all damage an enemy takes from you and your Minions by x1%, up to x10%, for 10 seconds.
SacrificialBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: You deal x10% increased damage while you have no active Minions.
ScourgeBonus: For every 5 Intelligence purchased within range, you deal + [8.9%] increased Shadow damage over time.
Additional Bonus: You and your Minions deal x10% increased damage to enemies affected by Shadow damage over time effects.
TerritorialBonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets.
Additional Bonus: You gain 15% Damage Reduction against Close enemies.
UndauntedBonus: For every 5 Willpower purchased within range, you deal + [7.7%] increased damage while Fortified.
Additional Bonus: You gain up to 10% Damage Reduction the more Fortify you have.
WarriorBonus: For every 5 Dexterity purchased within range, Skeletal Warriors deal + [19.01%] increased damage.
Additional Bonus: Minions gain +30% increased Armor.

Rogue Glyphs

AmbushBonus: For every 5 Strength purchased within range, you deal + [9.6%] increased damage to targets affected by Trap Skills.
Additional Bonus: Enemies affected by Trap Skills take x10% increased damage from you.
BaneBonus: For every 5 Strength purchased within range, you deal + [9.6%] increased Poison damage.
Additional Bonus: Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
CannyBonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased Non-physical damage.
Additional Bonus: Non-Physical damage increases all the Non-Physical damage an enemy takes from you by x1%, up to x10%, for 15 seconds.
ChipBonus: For every 5 Dexterity purchased within range, you deal + [6.24%] increased Physical damage.
Additional Bonus: Physical damage increases the damage an enemy takes from you by x1%, up to x10%, for 15 seconds.
CloserBonus: For every 5 Dexterity purchased within range, Cutthroat Skills deal + [6.24%] increased damage.
Additional Bonus: While wielding a Melee weapon, you take 10% reduced damage.
CombatBonus: For every 5 Intelligence purchased within range, you deal + [19.2%] increased Critical Strike Damage.
Additional Bonus: Skills that Critically Strike restore 12% of their Energy cost.
ControlBonus: For every 5 Intelligence purchased within range, you deal + [14.21%] increased damage to Crowd Controlled targets.
Additional Bonus: You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
DeviousBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds.
DiminishBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: You take 10% reduced Physical damage from Vulnerable enemies.
EfficacyBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: Imbuement Skill effects have x20% increased potency.
ExploitBonus: For every 5 Strength purchased within range, you deal + [7.7%] increased damage to Vulnerable targets.
Additional Bonus: When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
ExplosiveBonus: For every 5 Dexterity purchased within range, your Stun Grenades deal + [38.28%] increased damage.
Additional Bonus: You gain x10 Damage Reduction for 2 seconds after dropping a Stun Grenade.
FluidityBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: When you cast an Agility Skill, you gain x9% increased Energy Regeneration for 6 seconds.
FrostfeederBonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Chilled targets.
Additional Bonus: You gain x20% increased Chill effect.
InfusionBonus: For every 5 Intelligence purchased within range, Skills that are Imbued deal + [14.21%] increased damage.
Additional Bonus: Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.
NightstalkerBonus: For every 5 Intelligence purchased within range, your deal + [9.51%] increased Shadow damage.
Additional Bonus: Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds.
PrideBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: You deal x13% increased Physical damage to both Healthy and Injured enemies.
RangerBonus: For every 5 Dexterity purchased within range, Marksman Skills deal + [6.24%] increased damage.
Additional Bonus: While wielding a Ranged weapon, you take 10% reduced damage.
SnareBonus: For every 5 Intelligence purchased within range, Trap Skills deal + [12.67%] increased damage.
Additional Bonus: Non-Ultimate Trap Skills have x25% increased radius.
TrackerBonus: For every 5 Intelligence purchased within range, you deal + [9.6%] increased damage to Poisoned targets.
Additional Bonus: Poisoning damage effects last x33.3% longer.
TurfBonus: For every 5 Strength purchased within range, you deal + [9.6%] increased damage to Close targets.
Additional Bonus: You gain 15% Damage Reduction against Close enemies.
VersatilityBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: Non-Basic and Non-Core Skills deal x15% increased damage.

Sorcerer Glyphs

AdeptBonus: For every 5 Intelligence within range, Mastery Skills gain + [9.6%] increased damage.
Additional Bonus: Mastery Skills have 20% increased area.
ChargedBonus: For every 5 Intelligence purchased within range, Crackling Energy deals + [12.67%] increased damage.
Additional Bonus: Picking up Crackling Energy grants you x5% increased damage for 5 seconds, up to x15%.
ConjurerBonus: For every 5 Intelligence within range, Conjuration Skills gain + [12.67%] increased damage.
Additional Bonus: Conjuration Skills have 20% increased duration.
ControlBonus: For every 5 Dexterity purchased within range, you deal + [14.21%] increased damage to Crowd Controlled targets.
Additional Bonus: You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.
DestructionBonus: For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage.
Additional Bonus: Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%.
ElectrocuteBonus: Paragon nodes within range gain + [72%] bonus to their Lightning damage and damage reduction modifiers.
Additional Bonus: Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.
ElementalistBonus: Paragon nodes within range gain + [72%] bonus to their Non-physical damage and damage reduction modifiers.
Additional Bonus: Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5% for 10 seconds, stacking once per element.
EnchanterBonus: For every 5 Intelligence purchased within range, you deal + [6.24%] increased Non-physical damage.
Additional Bonus: For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill’s element.
ExploitBonus: For every 5 Dexterity purchased within range, you deal + [7.7%] increased damage to Vulnerable targets.
Additional Bonus: Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%.
FlamefeederBonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Burning targets.
Additional Bonus: You deal x10% increased direct damage to Burning enemies.
FrostbiteBonus: For every 5 Willpower purchased within range, you deal + [14.21%] increased damage to Chilled targets.
Additional Bonus: Enemies deal 13.3% reduced damage to you for 5 seconds after they are no longer Frozen.
ImbiberBonus: For every 5 Willpower purchased within range, you deal + [9.44%] increased damage while Healthy.
Additional Bonus: You gain +30% increased Potion Healing.
InvocationBonus: For every 5 Dexterity purchased within range, your Conjuration Skills gain + [26.71%] Critical Strike Damage.
Additional Bonus: Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.
PyromaniacBonus: Paragon nodes within range gain + [72%] bonus to their Fire damage and damage reduction modifiers.
Additional Bonus: Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x2% for 6 seconds, up to x10%.
ReinforcedBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: You gain 15% Damage Reduction while you have an active Barrier.
StalagmiteBonus: For every 5 Intelligence purchased within range, your Ice Spikes deal [9.51%] increased damage.
Additional Bonus: Your Ice Spikes gain 10% [+] Critical Strike Chance.
TacticianBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: You deal x10% increased damage for 4 seconds after casting a Defensive Skill.
TerritorialBonus: For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets.
Additional Bonus: You gain 15% Damage Reduction against Close enemies.
TorchBonus: For every 5 Willpower purchased within range, you deal + [9.6%] increased Burning damage.
Additional Bonus: You deal x2.5% increased damage per Nearby Burning enemy, up to x12.5%.
UnleashBonus: Grants + [144%] bonus to all Magic nodes within range.
Additional Bonus: After spending 50 Mana, you deal x6.7% increased damage and gain x6.7% increased Mana Regeneration for 3 seconds.
WardingBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: You take reduced damage the less Mana you have, up to 25%.
WinterBonus: Grants + [120%] bonus to all Rare nodes within range.
Additional Bonus: Whenever you Chill or Freeze an enemy, you deal x3% increased Cold damage for 10 seconds, up to x15%.