[POE 3.3 Elemental Hit-Ranged Build]FunRoom’s Ignite Elemental Hit
This is a special type of build that plays with the buffed ignite mechanics and reworked elemental hit.It is also league starter friendly as the core items are not expensive at all.
+ Insane clear speed. One particular shot swipes a whole pack instantly, in no way leave 1 or 2 left^. Shaped Burial Chambers + time portal + boss = two mins only.
+ Each map ends with 0 monsters left^. For those who have OCD and get triggered by the “X monsters left”every time you finish a map, this makes suits you.
+ Super Comfy. Mapping needs the extremely little volume of clicks. The ability itself nevertheless keeps the default attack sound, so you cannot be ear raped and be able to focus on other sounds like mob path and item drops. It is actually also GPU friendly.
+ High harm more than time DPS. The damage is so higher it is possible to basically do shaper and red elder at a decent speed.
+ All contents. It is possible to do any map mods without even looking at it. Just alchemy and go.
+ Low entry charge. This build does not call for fancy statistics or op uniques to become viable. With about 20c you’ll be able to get yourself a functioning create that destroys the atlas.
+ Too quite a few uniques which can work with it. You will find no real fixed unique products besides the threshold jewels. Some are genuinely powerful and they’re all low-priced and effortlessly accessible. You’ll be able to locate my comments on various uniques below and select your individual favorite playstyle.
– It’s harm more than time. The DPS is generally continuous and you will struggle a bit when doing Shaper Guardians. They’ve too much life and it could get boring if you kite each of the time and watch them die slowly.
– It is ignited. Map mods with “90% possibility to prevent elemental ailments” is really fine if you clear packs, but will be naturally slow for the duration of boss fights.
– Doesn’t leech effectively. Life flasks will be the major healing method. When you run out of flasks, it’s important to kite until pantheon refills it, or you just portal out.
– GGG server doesn’t like it. Each time you shoot and swipes a pack, you lag a little bit. It requires an although for the server to calculate how each of them dies and what they should drop. This is a lot more obvious whenever you run gears.
– Not SSF friendly. Threshold jewels are usually not offered as quest rewards. You might not be capable of doing that make on SSF till the stated jewels are dropped.
Elemental Hit – Higher Numerous Projectiles – Elemental Harm with Attacks – Deadly Ailments – Burning Damage – Combustion
Elemental Hit – Higher Numerous Projectiles – Elemental Harm with Attacks – Mirage Archer – Burning Damage – Combustion
Boss Fight Auto Pilot Setup:
Elemental Hit – Mirage Archer – Elemental Damage with Attacks – Deadly Ailments – Burning Damage – Combustion
Boss Fight Manual Dying Sun Setup:
Elemental Hit – Swift Affliction – Elemental Damage with Attacks – Deadly Ailments – Burning Harm – Combustion
1. Shaper of Desolation
2. Beacon of Ruin
3. Paragon of Calamity
4. Pendulum of Destruction
Ignite, Shock, Dual Curse, AoF EH Incursion Run
Map Test on 60% possibility to prevent ignite
Standard Atziri Run with Elemental Hit ignite
Elemental Hit Phoenix Run (3.3 Elementalist)
Lemental Hit Ignite T13 Red Elder Complete Run (3.3 Elementalist)
[POE 3.3 Spectral Throw Build]KissMeQuick’s Freeze Spectral Throw | Easy Instakill Shaper | Smooth Mapping | Uber Elder
This construct is definitely the strongest Spectral Throw build in the game when staying also one of the most affordable relatives towards the price of a typical Spectral Throw make! On top of all that you simply freeze absolutely everything which is attainable to freeze, primarily prior to they even assault you!
How the establish works
Attempt to get as a lot cold and lightning damage as you possibly can and convert the lightning harm into cold injury. Lightning injury ordinarily features a great deal higher numbers so it is preferred to locate lightning injury jewels. Destroy stragglers/monsters that did not get hit incredibly conveniently with Herald of Thunder / Ice.
The harm numbers on Spectral Throw realistically go somewhere five – twenty million with this development, based on how you are employing it. If you are working with slower projectiles + Vaal ST + reduced deceleration enchantment, you hit something close to 10x per 2nd on the single boss building any boss a full joke.
Defenses come from 5500 – 6500 successful wellbeings, blind, evasion, some block, chill( 30% slower attacks and movement) and on best of it we freeze all monsters/bosses. Typical monsters get generally frozen with heralds even prior to you deal with to have in the assortment for them which feels terrific! Possess a whole lot of daily life leech that leeches us up super swift due to on hit & standard leech combined. Though this development does have relatively low HP, it really is far from remaining Rippy but at the same time not hardcore viable.
– Very nice & smooth gameplay – I used to hate MF builds but running this was very pleasurable
– 3 EX for a complete create or 4.5 EX with 2 Inspired Learnings
– 100% / 70% / 62% Increased Item Quantity
– In a position to run all map mods( Even cannot leech) except Elemental Reflect
– Quite safe & fast mapping
– Can farm up to T16 and do all Guardians deathless
– Capable to run level 83 Temples without any problems
– Possible to do Shaper
– Freeze everyone
– 200% Movement Speed (+ 2 Inspired Learnings)
– You could now talk in Global chat 3 how Kinetic Blast is dogshit and Vaal Power Siphon is the real deal
– Low HP
– Needs some skill/patience to kill Guardians
Pantheon: Soul of Solaris & Soul of Gurukul
Kiss Me Quick Elementalist Freeze Spectral Throw Guide – T17 Shaper
Kiss Me Quick Elementalist Freeze Spectral Throw Guide – T16 Minotaur
Kiss Me Quick Elementalist Freeze Spectral Throw Guide – T16 Hydra