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PoE 3.12 Witch Build With Kay's Spectre Summoner
This summoner build utilizes spectres because the principal damage dealers. Spectres are 'ghosts' of monsters which you kill Save up to. You could locate difficult hitting melee spectres, speedy map clearing spectres and every thing in among. This provides a spectre summoner a lot of flexibility based on what you need to concentrate on.
This guide truly has 3 builds! The first is inexpensive and tanky 'Base Build'. It can be developed for fresh league get started as well as HC and SSF. In the event you play in trade league, there's also 'Pure Spectres' that is focused on DPS, and 'Spectres And Spiders' that is a higher speed mapper. All three build are viable for endgame!
Each and every build alternative features a detailed breakdown on passives/equipment/gems. I also have video guide on my youtube channel. There is also a crafting guide, spectre guide as well as a full levelling guide with walkthrough.
These builds are primarily based on my personal character as well as the contributions, ideas and theorycrafting of many other players. Feel cost-free to work with the build as a starting point for the personal customised version!
Bandits: Kill all
– Mindless Aggression
– Unnatural Strength
– Mistress of Sacrifice
– Commander of Darkness
Lunaris for mapping
Solaris for bossing
Arakaali for Sirus*
POB Hyperlink: https://pastebin.com/qmYLxYMA
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2181275
PoE 3.12 Juggernaut Build with Screenwide Slamming
Harvest League has us inside the fields pumping away for some fat crafts and screenwide clearing goodness. Two handers have received a important buff having a new category of skills, Slams. Among these the only new one is Earthshatter, and it honestly is not getting the really like it deserves. This point has 30% more base damage than Earthquake when functioning inside a fairly equivalent manner. We are going to be building big screen wide fissures because of the new help Fist of War plus the Warcry skill Seismic Cry.
As a way to get absolute stonkers attacks we will be scaling it predominately through Physical Damage plus the use with the new Warcry skills. These Warcries permit us to buff our subsequent couple of attacks that will hit like a truck when also obtaining other rewards including explosions and big Area of Impact.
+ Warcries are insane and supply big % Far more bonuses to our attacks
+ Screenwide AoE clear because of new help Fist of War
+ Incredibly simple to Stun enemies now
+ Tanky and Dependable Juggernaut carrying out his point
– Zoom Zoom isn't definitely the play style of this build
– Some may well locate buffing our attacks annoying, not a 1 button build
– Lots of Reduced Physical Damage got removed from the tree
– New skill, so it could potentially feel / be awful
Bandits: Alira is our Bandit of option. The Crit Multiplier and Elemental Resistance makes building far much easier. We can grab much more affordable gear because of this. Eramir can also be a super fantastic option this League as more skill points = more Cluster Jewels.
Unflinching > Undeniable > Unstoppable > Unbreakable
For your Big God you need to either choose Soul of Lunaris or Soul of Solaris. They are each super solid possibilities and just is determined by whether you need to be mapping or bossing more. In the event you believe you won't fuck with bosses then take Lunaris, otherwise take Solaris. I personally use Lunaris since it aids when suicide operating into packs like a lunatic, which I do often.
For your Minor God your greatest bet is Soul of Shakari. Reduced chaos damage is often a nice high quality of life as poison is normally not planned about. Soul of Gruthkul wouldn't be negative either as we will be taking hit often.
POB Hyperlink: https://pastebin.com/Yza15G3R
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2874676
PoE 3.12 Assassin Build Poison Blade Vortex and Spending budget Viable
Hey everyone, due to the quantity of response/questions the build is finding, im updating the PoB and answering inquiries on discord and twitch mostly. Much much easier to maintain. Please join the discord and twitch, we've got a ridiculously awesome community on my discord server, feel cost-free to join and chat/ask inquiries.
Blade Vortex would be the greatest solution to stack a higher quantity of poisons on a target. With no limits in how many poisons you'll be able to apply at one time, you'll be able to anticipate some extremely sturdy damage ramp up (In case your target has sufficient life to withstand more than a handful of seconds with the damage). Increases your dodge and movement speed. This keeps you alive. In the event you feel you will need 100% uptime you'll be able to very easily integrate Withering step to obtain permanent elusive. I do not feel I want it at this stage, but it is an alternative.
+ Insanely Quickly mapping – whirling blades for movement and unleash help for smooth mapping
+ Single Target GOD – demolishes metamorphs in seconds
+ Tons of dodge and evasion
+ Superior regen via Diadem
– Scales with some uniques and higher finish gear
– It is a dodge build
– Some map mods feel negative.
Try prevent operating 60% possibility to prevent bleed and poison maps, because the damage on bosses and metamorphs just is not wonderful. Phys reflect is doable but slow, identical as 90% possibility to prevent ailments.
1. Noxious Strike (Phat Poison DPS)
2. Mistwalker (Grants Elusive, one of the nicest defensive buffs inside the game appropriate now)
3. Toxic Delivery (Scales our crits and provides even more Poison DPS)
4. Opportunistic (Nice QoL for Mapping with the mvspeed and rounds out our damage against tougher exceptional enemies)
Bandits: Kill all
Big: Soul of Lunaris – Run the upgraded version of this to cap your dodge possibility
Minor: Soul of Ryslatha – Quite nice defensive option, aids with upkeep of life flasks
POB Hyperlink: https://pastebin.com/Sai85NL4
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2714125